| Year |
Title |
Responsibilities |
Platform |
| 2009 |
Work in progress
Undisclosed Title |
Lead Systems Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic |
Nintendo WII |
|
|
|
|
| 2009 |
Work in progress
Undisclosed Title |
Lead Systems Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic |
Xbox 360, PC |
| 2009 |
Rugby league challenge |
Lead Systems Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic |
Sony Psp |
|
|
|
|
| 2009 |
Afl Challenge |
Lead Systems Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic |
Sony Psp |
|
|
|
|
| 2009 |
Pony Friends 2 |
Lead Programmer
- PC port.
- Rendering systems
- WII to pc code
- Installer |
Nintendo WII, P.C. |
|
|
|
|
| 2008 |
Mascot Manor |
Lead Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Camera systems
- Game logic |
Nintendo DS |
|
|
|
|
| 2008 |
Mascot Mania |
Lead Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Camera systems
- Game logic |
Nintendo DS |
|
|
|
|
| 2008 |
Spacechimps |
Lead Programmer -PC port
- Installer
- Mentoring |
Xbox 360 / P.C. |
|
|
|
|
| 2007 |
Jumper, Griffins story |
Programming
-Achievement system
-Xbox TCR's
-Save game system
-Mentoring
-Game logic
-Slow motion camera system |
Xbox 360 |
|
|
|
|
| 2007 |
Cash Code |
Lead programmer
- 3d Engine
- Networking
- Interfacing to hardware
- Auditing system
- Scripting system
- Usb code update system
|
Custom Hardware |
|
|
|
|
| 2006 |
Crocadile
Hunter Pinball
|
Lead
programmer / Design
- Pinball systems
- Networking
- Script compiler/scheduler
- Animation manager
- Switch handlers
- Event handler
- Sound manger
- Dot renderer |
Custom
Hardware |
|
|
|
|
| 2006 |
Slidatron
Demo |
Programming
- Wireless networking system
- Lobby Screens |
Nintedo D.S. |
|
|
|
|
| 2006 |
Cactus
Canyon Pinball |
Lead
programmer
- Modifications to existing code |
Custom board
6309 Assembler |
|
|
|
|
| 2005 |
CoffeeHouse
Chaos |
Lead
programmer
- 2d engine
- Game logic |
P.C. |
|
|
|
|
| 2005 |
Warmonster
Online |
Age of fantasy
reskin |
Mobile
Phone |
|
|
|
|
| 2005 |
Ultimate
puzzles 3d 1001 |
Lead
programmer
- 3d engine
- Game logic |
P.C. |
|
|
|
|
| 2005 |
Ultimate
Solitaire 750 |
Lead
programmer
- 2d engine
- Game logic |
P.C. |
|
|
|
|
| 2004 |
Age of Fantasy |
Multiplayer
engine lead
-
Networking
- Player Management
- Packet management
- Mob management
- Collision system
- Messaging System
- Game logic
- Banking system
- Trading system
- Scripts
Client
-
Networking
-
Trading system
-
Banking system
-
Inventory system
|
Server :
- Linux
- Windows
Client:
- Mobile Phone
- Windows
- Mac |
|
|
|
|
| 2004 |
Ultimate
puzzles 3d 500 |
Lead
programmer
- 3d engine
- Game logic |
P.C. |
|
|
|
|
| 2003 |
Ultimate
Solitaire 750 |
Lead
programmer
- 2d engine
- Game logic |
P.C. |
|
|
|
|
| 2003 |
Heroes of
the Pacific |
Camera system |
PS2 |
|
|
|
|
| 2002 |
e3d 3d engine |
Lead
programmer
|
P.C /
PS2 |
|
|
|
|
| 2001 |
WarHammer
40000 demo |
Lead
Programmer
- 3d Systems
- Game logic |
P.C. |
|
|
|
|
| 2000 |
Email Chess |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email
Baseball |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email Stars |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email Coca
Cola Trivia |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email JJ's
Game |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2000 |
Carmageddon
TDR 2000 |
Lead
programmer
- 3d Systems
Producer |
P.C. |
|
|
|
|
| 1999 |
Looney tunes
Space Race |
3d systems |
Dreamcast |
|
|
|
|
| 1999 |
Vertigo 2 3d
engine |
3d Systems |
PS2 |
|
|
|
|
| 1998 |
BioTech |
Lead
Programmer
- Game engine and 3d systems
- Scripting |
|
|
|
|
|
| 1997 |
DethKarz |
Systems
programming |
P.C. |
|
|
|
|
| 1997 |
Ceasars
Palace |
Systems
programming |
PS1 |
|
|
|
|
| 1996 |
Alien Earth |
Systems
programming |
P.C. |
|
|
|
|
| 1995 |
The Dame was
Loaded |
Lead
Programmer |
P.C. |
|
|
|
|
| 1995 |
TrueLies
GameGear |
Producer
Design
- Maps
Programming
- Scripts |
Sega GameGear |
|
|
|
|
| 1994 |
TrueLies
Gameboy |
Producer
Design
- Maps
Programming
- Scripts |
Nintendo
Gameboy |
|
|
|
|
| 1994 |
TrueLies
Super Nintendo |
Design
- Maps
Programming
- Scripts |
Super
Nintendo |
|
|
|
|
| 1994 |
TrueLies
Genesis |
Design
- Maps
Programming
- Scripts |
Sega Genesis |
|
|
|
|
| 1994 |
Nightmare |
Associate
Producer
Lead Designer
- Game design
- Maps |
Super
Nintendo |
|
|
|
|
| 1993 |
Tom and Jerry |
Design
- Maps |
Sega Genesis |
|
|
|
|
| 1993 |
Blades of
Vengeance |
Design
- Maps |
Sega Genesis |
|
|
|
|
| 1993 |
Tom and Jerry
Frantic Antics |
Design
- Maps |
Nintendo
Gameboy |
|
|
|
|
| 1993 |
Mickey in
Numberland |
Lead designer
- Game design
- Maps |
Nintendo
N.E.S. |
|
|
|
|