Year
|
Title
|
Responsibilities
|
Platform
|
| 2015 |
ABC
Play App |
Lead
Programmer Giggle and Hoot module
- Creature Ai
- Infinite world scrolling
- Nine Mini games
Main Village
- Pathfinding
- Rainbow
- Merry go round
- Bug fixing
|
Ios,
Android |
|
|
|
|
| 2014 |
One
One Zero One |
Lead
Programmer
- Game Design
- Game Systems
- Game Ai
- Game Structure
- Game Logic |
Android,
Ios |
|
|
|
|
| 2013 |
Peleda |
Lead
Programmer
- Game Systems
- Game Ai
- Quest System and tool
- Game structure
- Game logic |
Web,Pc |
|
|
|
|
| 2013 |
The
Paper Fox
Ios Game |
Lead
Programmer
- Set up build systems
- Game structure
- Game logic |
Ios
Android |
|
|
|
|
| 2012 |
Lucky
Saloon |
Lead
programmer
- 3d Engine
- Networking
- Interfacing to hardware
- Auditing system
- Scripting system
- Usb code update system
|
Custom
Hardware |
|
|
|
|
| 2012 |
Freeze
Demo
Ios Game |
Lead
Systems Programmer
- Set up build systems
- 2d Engine design/implementation
- Game structure
- Game logic |
Ios
|
|
|
|
|
| 2011 |
Ios
Engine Port |
Lead
Systems Programmer
- Set up build systems
- 3d Engine design/implementation |
Ios
Android |
|
|
|
|
| 2011 |
Peleda
Prototype |
Lead
Programmer
- Game structure
- Game logic |
Web,Pc |
|
|
|
|
| 2010 |
AFL
2011 |
Lead
Systems Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic
|
Nintendo
WII |
|
|
|
|
| 2009 |
El
Mariachi |
Lead
Systems Programmer
- Set up build
systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic
|
Xbox
360, PC |
|
|
|
|
| 2009 |
Rugby
league challenge |
Lead
Systems Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic
|
Sony
Psp |
|
|
|
|
| 2009 |
Afl
Challenge |
Lead
Systems Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Game structure
- Game logic
|
Sony
Psp |
|
|
|
|
| 2009 |
Pony
Friends 2 |
Lead
Programmer
- PC port.
- Rendering systems
- WII to pc code
- Installer
|
Nintendo
WII, P.C. |
|
|
|
|
| 2008 |
Mascot
Manor |
Lead
Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Camera systems
- Game logic
|
Nintendo
DS |
|
|
|
|
| 2008 |
Mascot
Mania |
Lead
Programmer
- Set up build systems
- 3d Engine design/implementation
- Mentoring programmers
- Camera systems
- Game logic
|
Nintendo
DS |
|
|
|
|
| 2008 |
Spacechimps |
Lead
Programmer -PC port
- Installer
- Mentoring
|
Xbox
360 / P.C. |
|
|
|
|
| 2007 |
Jumper,
Griffins story |
Programming
-Achievement system
-Xbox TCR's
-Save game system
-Mentoring
-Game logic
-Slow motion camera system
|
Xbox
360 |
|
|
|
|
| 2007 |
Cash
Code |
Lead
programmer
- 3d Engine
- Networking
- Interfacing to hardware
- Auditing system
- Scripting system
- Usb code update system
|
Custom
Hardware |
|
|
|
|
| 2006 |
Crocadile
Hunter Pinball
|
Lead
programmer / Design
- Pinball systems
- Networking
- Script compiler/scheduler
- Animation manager
- Switch handlers
- Event handler
- Sound manger
- Dot renderer |
Custom
Hardware |
|
|
|
|
| 2006 |
Slidatron
Demo |
Programming
- Wireless networking system
- Lobby Screens |
Nintedo
D.S. |
|
|
|
|
| 2006 |
Cactus
Canyon Pinball |
Lead
programmer
- Modifications to existing code |
Custom
board
6309 Assembler |
|
|
|
|
| 2005 |
CoffeeHouse
Chaos |
Lead
programmer
- 2d engine
- Game logic |
P.C. |
|
|
|
|
| 2005 |
Warmonster
Online |
Age of
fantasy
reskin |
Mobile
Phone |
|
|
|
|
| 2005 |
Ultimate
puzzles 3d 1001 |
Lead
programmer
- 3d engine
- Game logic |
P.C. |
|
|
|
|
| 2005 |
Ultimate
Solitaire 750 |
Lead
programmer
- 2d engine
- Game logic |
P.C. |
|
|
|
|
| 2004 |
Age
of Fantasy |
Multiplayer
engine lead
-
Networking
- Player Management
- Packet management
- Mob management
- Collision system
- Messaging
System
- Game logic
- Banking system
- Trading system
- Scripts
Client
-
Networking
-
Trading system
-
Banking system
-
Inventory system
|
Server
:
- Linux
- Windows
Client:
- Mobile Phone
- Windows
- Mac |
|
|
|
|
| 2004 |
Ultimate
puzzles 3d 500 |
Lead
programmer
- 3d engine
- Game logic |
P.C. |
|
|
|
|
| 2003 |
Ultimate
Solitaire 750 |
Lead
programmer
- 2d engine
- Game logic |
P.C. |
|
|
|
|
| 2003 |
Heroes
of
the Pacific |
Camera
system |
PS2 |
|
|
|
|
| 2002 |
e3d 3d
engine |
Lead
programmer
|
P.C /
PS2 |
|
|
|
|
| 2001 |
WarHammer
40000 demo |
Lead
Programmer
- 3d Systems
- Game logic |
P.C. |
|
|
|
|
| 2000 |
Email
Chess |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email
Baseball |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email
Stars |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email
Coca
Cola Trivia |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2001 |
Email
JJ's
Game |
Lead
Programmer
- 2d engine
- Networking
- Email integration
- Backend game server |
P.C
Linux backend
Pocket P.C. |
|
|
|
|
| 2000 |
Carmageddon
TDR 2000 |
Lead
programmer
- 3d Systems
Producer |
P.C. |
|
|
|
|
| 1999 |
Looney
tunes
Space Race |
3d
systems |
Dreamcast |
|
|
|
|
| 1999 |
Vertigo
2 3d
engine |
3d
Systems |
PS2 |
|
|
|
|
| 1998 |
BioTech |
Lead
Programmer
- Game engine and 3d systems
- Scripting |
|
|
|
|
|
| 1997 |
DethKarz |
Systems
programming |
P.C. |
|
|
|
|
| 1997 |
Ceasars
Palace |
Systems
programming |
PS1 |
|
|
|
|
| 1996 |
Alien
Earth |
Systems
programming |
P.C. |
|
|
|
|
| 1995 |
The
Dame was
Loaded |
Lead
Programmer |
P.C. |
|
|
|
|
| 1995 |
TrueLies
GameGear |
Producer
Design
- Maps
Programming
- Scripts |
Sega
GameGear |
|
|
|
|
| 1994 |
TrueLies
Gameboy |
Producer
Design
- Maps
Programming
- Scripts |
Nintendo
Gameboy |
|
|
|
|
| 1994 |
TrueLies
Super Nintendo |
Design
- Maps
Programming
- Scripts |
Super
Nintendo |
|
|
|
|
| 1994 |
TrueLies
Genesis |
Design
- Maps
Programming
- Scripts |
Sega
Genesis |
|
|
|
|
| 1994 |
Nightmare |
Associate
Producer
Lead Designer
- Game design
- Maps |
Super
Nintendo |
|
|
|
|
| 1993 |
Tom
and Jerry |
Design
- Maps |
Sega
Genesis |
|
|
|
|
| 1993 |
Blades
of
Vengeance |
Design
- Maps |
Sega
Genesis |
|
|
|
|
| 1993 |
Tom
and Jerry
Frantic Antics |
Design
- Maps |
Nintendo
Gameboy |
|
|
|
|
| 1993 |
Mickey
in
Numberland |
Lead
designer
- Game design
- Maps |
Nintendo
N.E.S. |
|
|
|
|